Developing Google Chrome Extension

It's no secret that my favorite browser is Google Chrome. I like it because it's fast, reliable, it doesn't crash (very often), and it looks good. There's also something else which I find even more valuable. It's the fact that you can build an extension for it using only HTML, CSS, and JavaScript. I always support such products, products that are open to the community and Chrome happens to be one of these products. If you need something and it is not yet implemented, you are free to develop it yourself.
So at the end of this article you will find a working Chrome extension which uses most of the techniques explained below. 
The software which we use should help us, we should not have to fight with it. Developing extensions/plugins for your favorite editor or browser helps not only you, but also other programmers, who sooner or later will be in the same situation. If something is missing, you can build it yourself and with Chrome this is really easy. Modeling your environment around your needs is key to being highly productive.
Thankfully there is a way to test your extension without having to upload it to Chrome's web store. In your browser's address bar, just type in:
Make sure that you check Developer mode and click the Load unpacked extension... button. Then simply select the folder from your hard disk which contains the extension's files.




extensionspanel
Here's a diagram of the architecture for a Chrome extension:
architecture
And now let's take a closer look at each element within the architecture.
The entry point of your extension is the manifest.json file. It should contain a valid JSON object. For example:
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{
    "name": "BrowserActionExtension",
    "version": "0.0.1",
    "manifest_version": 2,
    "browser_action": {
        "default_title": "That's the tool tip",
        "default_popup": "popup.html"
    }
}
The required properties are nameversion, and manifest_version. The versioncan be anywhere from one to four, dot-separated integers. It's something which is used by Google's autoupdate system. That's how it knows when to update your extension. The value of the manifest_version should be the integer 2.
The manifest could contain other properties depending on what kind of extension you need, but I'll describe only those which I find to be more interesting.
Every extension has an invisible background page which is run by the browser. There are two types - persistent background pages and event pages. The first one is active, all of the time. The second is active only when it is needed. Google encourages developers to use event pages, because this saves memory and improves the overall performance of the browser. However, it's good to know that this is also where you should put your main logic and initialization. Normally the background page/script plays the role of a bridge between the other parts of the extension.
Here is how you should describe it in the manifest:
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"background": {
    "scripts": ["background.js"],
    "persistent": false/true
}
As you may have guessed, if the persistent property is false then you are using event pages. Otherwise, you are working with a persistent background page.
If you need access to the current page's DOM, then you have to use a content script. The code is run within the context of the current web page, which means that it will be executed with every refresh. To add such a script, use the following syntax.
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"content_scripts": [
    {
        "matches": ["http://*/*", "https://*/*"],
        "js": ["content.js"]
    }
]
Keep in mind that the value of matches determines for which pages your script will be used. Read more about matches patterns here.
There are several ways to build the UI of your extension. Here are the four most popular.
Most developers use the browser_action property to build their plugins. Once you set it, an icon representing your extension will be placed on the right side of the address bar. Users can then click the icon and open a pop-up which is actually HTML content controlled by you.
browseraction
The manifest files should contain the following data:
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"browser_action": {
    "default_icon": {
        "19": "icons/19x19.png",
        "38": "icons/38x38.png"
    },
    "default_title": "That's the tool tip",
    "default_popup": "popup.html"
}
The default_title is a little tool tip which is shown when the user mouses over your icon. default_popup is actually the HTML file which is loaded inside the pop-up. There is also a badge which you can place over your icon. You can do that inside of your background script. For example:
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chrome.browserAction.setBadgeText({text: "yeah"});
This was the code which I used to produce the image above.
The page_action property is similar to the browser action, but the icon is shown inside the address bar:
pageaction
The interesting thing here is that your icon is hidden initially, so you should decide when to show it. For example, in the image above, the RSS icon will be shown only if the current page contains a link to the RSS feed. If you need to see your icon all the time, it is good to use browser_action directly.
To add the page action, type the following code inside your manifest:
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"page_action": {
    "default_icon": {
        "19": "images/icon19.png",
        "38": "images/icon38.png"
    },
    "default_title": "Google Mail",
    "default_popup": "popup.html"
}
Unlike the browser action's icon, the page action's icon doesn't have badges.
I use DeveloperTools a lot and it's nice that Chrome offers a method for adding new tabs to these tools. The first thing you should do is add an HTML page which will be loaded when the panel is opened:
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"devtools_page": "devtools.html"
There's no need to put any HTML inside the page, except for linking in a JavaScript file, which will create the tab:
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<script src="devtools.js"></script>;
And then include the following code inside the devtools.js file:
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chrome.devtools.panels.create(
    "TheNameOfYourExtension",
    "img/icon16.png",
    "index.html",
    function() {
    }
);
Now the above code will add a new tab with a name of TheNameOfYourExtension and once you click on it the browser will load index.html inside the DeveloperTools.
The omnibox is the keyword which is shown inside Chrome's address bar. For example, if you add the following property into your manifest:
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"omnibox": { "keyword" : "yeah" }
And then add the code below, inside your background script:
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chrome.omnibox.onInputChanged.addListener(function(text, suggest) {
    suggest([
      {content: text + " one", description: "the first one"},
      {content: text + " number two", description: "the second entry"}
    ]);
});
chrome.omnibox.onInputEntered.addListener(function(text) {
    alert('You just typed "' + text + '"');
});
You should be able to type yeah inside the address bar. Then you should see something like this:
omnibox
Pressing tab will produce the following screen:
omnibox2
Of course using the chrome.omnibox API, you could catch the user's input and react to that input.
There are bunch of different things which you can do in your extension. For example, you can get access to the user's bookmarks or history. You can move, create tabs or even resize the main window. I strongly recommend to check out the documentation to get a better idea of how to accomplish these tasks.
What you should know is that not all APIs are available in every part of your extension. For example, your content script can't access chrome.devtools.panels or the script in your DeveloperTools tab can't read the page's DOM. So, if you're wondering why something is not working, this could be why.
As I mentioned above, you don't always have access to the API that you want to use. If that's the case, then you should use message passing. There are two types of messaging - one-time requests and long-lived connections.
This type of communication happens only once. I.e. you send a message and wait for an answer. For example, you could place the following code in your background script:
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chrome.extension.onMessage.addListener(function(request, sender, sendResponse) {
    switch(request.type) {
        case "dom-loaded":
            alert(request.data.myProperty);
        break;
    }
    return true;
});
Then use the code from below in your content script:
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window.addEventListener("load", function() {
    chrome.extension.sendMessage({
        type: "dom-loaded",
        data: {
            myProperty: "value"
        }
    });
}, true);
And this is how you can get information about the current page's DOM and use it inside your background script, which normally doesn't have access to this data.
Use this type of messaging if you need a persistent communication channel. Inside your content script place the following code:
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var port = chrome.runtime.connect({name: "my-channel"});
port.postMessage({myProperty: "value"});
port.onMessage.addListener(function(msg) {
    // do some stuff here
});
And then in the background script, use this:
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chrome.runtime.onConnect.addListener(function(port) {
    if(port.name == "my-channel"){
        port.onMessage.addListener(function(msg) {
            // do some stuff here
        });
    }
});
Overriding pages is a nice way to customize your browser. You're also able to substitute some of the default pages in Chrome. For example you can create your own history page. To do that, add in the following code snippet:
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"chrome_url_overrides" : {
    "<page to override>;": "custom.html"
}
The possible values of <page to override> are bookmarkshistory, and newtab. It's kinda cool to have a fresh new tab page.

Conclusion

In my opinion, Chrome is one of the best browsers available. The developers at Google make creating extensions relatively easy by giving us the power to create them in HTML, CSS, and JavaScript.
Yes, there are some tricky parts, but generally we're able to produce valuable plugins. For the topics I did not cover, please refer to the documentation for more detailed information.
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